English 10-1 · Story
A story is a set of choices
What to include, whose eyes to see it through, where to start and where to stop. Naming those choices is what turns “I liked it” into something you can write an essay about.
- 1. The words, first
- 2. Conflict and structure
- 3. Character
- 4. Point of view and setting
- 5. What costs marks
The words, first
The idea: Protagonist and antagonist are structural roles, not moral ratings.
| Word | What it means |
|---|---|
| Conflict | The struggle that drives the plot: character versus self, another character, nature, society or fate. |
| Protagonist | The central character whose struggle the story follows. Not necessarily likeable. |
| Antagonist | The opposing force. It need not be a person. |
| Exposition | The opening situation — who, where, when, and what normal looks like. |
| Climax | The point of greatest tension, where the outcome is decided. Not necessarily the loudest moment. |
| Resolution | How things settle afterwards. |
| Direct characterization | The narrator telling you what a character is like. |
| Indirect characterization | Showing it through action, speech, thought and effect on others. |
| Foil | A character whose contrast highlights another's qualities. |
| Dynamic / static character | One who changes internally, and one who does not. |
| Point of view | Who tells it and how much they know. |
| Theme | What the story says about its subject — a statement, not a topic. “Ambition” is a topic; “ambition severed from conscience destroys the person who holds it” is a theme. |
Conflict and structure
The idea: Find the conflict first: who wants what, and what is in the way. Everything else exists to develop or resolve it.
Internal and external. Character versus self covers doubt, guilt, temptation and divided loyalty. Many strong stories run both at once, and the external conflict is often a way of dramatising the internal one.
Flashbacks. Ask why it appears where it appears. One placed just before a decision usually tells you what is really driving that decision.
Theme is a sentence. A one-word answer is a topic. If you cannot state the theme as a claim the story argues for, you have not found it yet — and an essay thesis is usually a theme statement with evidence attached.
Character
The idea: Show, then interpret. An action can be quoted and discussed; a label can only be repeated.
Indirect characterization is better evidence. “She was generous” gives you nothing to analyse. A character quietly paying someone else's bill gives you an action, a motive to infer and a quotation to use.
Foils. A cautious friend beside a reckless protagonist is a foil, and writing about the foil is often the clearest way to write about the protagonist.
Dynamic characters. The change has to be in understanding, values or self, not merely in circumstances. Showing what caused it is almost always a better paragraph than showing that it happened.
Point of view and setting
The idea: Point of view controls what the reader is allowed to know, and a limit is a choice that can be analysed.
| Point of view | Access | Effect |
|---|---|---|
| First person | One character's thoughts, from inside | Immediate; limited to what they know and admit |
| Third limited | One character's thoughts, from outside | Closeness with some distance |
| Third omniscient | Every character's thoughts | Breadth; the reader can know more than anyone in the story |
| Third objective | Actions and speech only | Detachment; the reader must infer everything |
Setting is doing work when moving the story elsewhere would break it. If it would change nothing, the setting is scenery and there is little to say.
Symbolism needs a pattern. One appearance is a detail; a concrete object recurring at moments that link it to an abstract idea is a symbol. Pointing to the repetition is what makes the reading persuasive rather than imposed.
What costs marks
The idea: Retelling is the big one.
- Summarising the plot instead of analysing choices.
- Giving a theme as one word. It is a sentence.
- Treating first person as automatically unreliable.
- Asserting a symbol from a single mention.