maddyhelps

English 20-1 ยท Story

How a story is built

A story is a set of choices: what to include, whose eyes to see it through, where to start and where to stop. Naming those choices is what turns “I liked it” into something you can write an essay about.

The words, first

The idea: Protagonist and antagonist are structural roles, not moral ratings.

WordWhat it means
ConflictThe struggle that drives the plot. Character versus self, another character, nature, society, or fate.
ProtagonistThe central character whose struggle the story follows. Not necessarily likeable.
AntagonistThe opposing force. It need not be a person.
ExpositionThe opening situation โ€” who, where, when, and what the normal state of things is.
ClimaxThe point of greatest tension, where the conflict turns and the outcome is decided.
ResolutionHow things settle afterwards.
Direct characterizationThe narrator telling you what a character is like.
Indirect characterizationShowing it through action, speech, thought and effect on others. Stronger evidence in an essay.
FoilA character whose contrast highlights another's qualities. Need not be an enemy.
Dynamic / static characterOne who changes internally over the story, and one who does not.
Point of viewWho is telling it and how much they know: first person, third limited, third omniscient, third objective.
SettingTime, place and social conditions. It matters most when it shapes what characters can do or believe.

Conflict and structure

The idea: Find the conflict first: who wants what, and what is in the way. Everything else in the story exists to develop or resolve it.

exposition rising action climax falling action resolution
The shape is a map, not a rule โ€” plenty of good stories start near the climax or refuse to resolve. Its use is in locating the turn, because the turn is usually where the story's meaning is decided.

Internal versus external. Character versus self covers doubt, guilt, temptation and divided loyalty. Many strong stories run an internal and an external conflict at once, and the external one is often a way of dramatising the internal.

The climax is where it is decided, not where the noise is loudest. A quiet decision can be the climax of a violent story.

Flashbacks. The useful question is why it appears where it appears. One placed just before a decision usually tells you what is really driving the decision.

Character

The idea: Show, then interpret. An action can be quoted and discussed; a label can only be repeated.

Indirect characterization is better evidence. “She was generous” gives you nothing to analyse. A character quietly paying someone else's bill gives you an action, a motive to infer and a quotation to use.

Foils. A cautious friend beside a reckless protagonist is a foil. The contrast is what makes the protagonist's qualities visible, so writing about the foil is often the clearest way to write about the protagonist.

Dynamic characters. The change has to be in understanding, values or self, not merely in circumstances. Showing what caused the change is almost always a better paragraph than showing that it happened.

Point of view and setting

The idea: Point of view controls what the reader is allowed to know. That limit is a choice, and a choice can be analysed.

Point of viewAccessEffect
First personOne character's thoughts, from insideImmediate and intimate; limited to what they know and will admit
Third limitedOne character's thoughts, from outsideCloseness with some distance
Third omniscientEvery character's thoughtsBreadth; the reader can know more than anyone in the story
Third objectiveActions and speech onlyDetachment; the reader must infer everything

Setting is doing work when moving the story somewhere else would break it. If it would change nothing, the setting is scenery, and there is little to say about it.

Symbolism needs a pattern. One appearance is a detail. A concrete object recurring at moments that link it to an abstract idea is a symbol, and pointing to the repetition is what makes the reading persuasive rather than imposed.

What costs marks

The idea: Retelling is the big one.

  • Summarising the plot instead of analysing choices.
  • Treating first person as automatically unreliable. Show the gap.
  • Calling a character static because nothing happens to them. The test is internal change.
  • Asserting a symbol from a single mention. Find the pattern first.

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